In this very large room, you'll be faced with many obstacles and familiar enemies in an attempt to get to the only way out of the room - the doorway into the adjacent room in the northeast corner. You'll fight a Werejaguar and a Killer Mantle as you go left, as well as two of a new enemy - the Red Minotaur. You're now underwater. Be weary of the bodies that come from the Legion, who constantly walk around. In this small room, smash the coffin for some goods and go right into the next room beyond that. Warp now to the middle-top warp on the castle map. Check back for more Castlevania: Aria of Sorrow cheats to be posted. Gallery To do so, you have to slowly push the boat, and as it slides downward, jump on it quickly and ride it until it crashes into the wall. Item Challenge If it seems like you've done everything possible in Aria Of Sorrow and don't know what to do, try filling in each of the enemy drop items in their profiles. Go left, killing the Needles in your way, and into the next room there. This leads you back to a vertical corridor we've been to already. The rotten side of his face can be seen when he screams and fires his eye beam, or when he is killed and disintegrates. In this next room, simply drop down and quickly run left into the bottom most hole in the wall in this room, before the slew of enemies get to you. Here, you'll have to traverse some pesky conveyor belts surrounded by damaging spikes, while Medusa Heads and new enemies called Erinys are flying at you from all angles. Bat MP: 5/use Lets out a small sonar wave with pathetically short range. Slash away at the segments of the Legion, slowly chipping away the bodies around him. Anyways, I used a soulsetup of Nightmare/Great Armor/Lubicant, with Muramasa as weapon. At the far end of this small room, you'll find a High Mind Up, which you can add to your inventory. You'll fight some Bats at first, and a new enemy called a Cagnazzo. Irish mythology Now we can't do much in this room as of yet, but I instead went in here to really just add it to the map for now. Head all the way right until you can't anymore. Then go right into the next room. Grab that, then go back left and up to the previous vertical corridor once again. There's a lot enemy resistance in here in the form of Tritons, as well as two new enemies we've yet to encounter - Dragon Pillar-like enemies that function underwater (called Fish Heads) and Skeleton Knight-like enemies with shields (called Dead Crusaders). Instead, jump on the platform at the door and follow it above the Beam Skeletons. This is a warp room, and it's now open to us to use. In this small corridor, kill or avoid the two Slimes, and go left again, into another large room we've been in already. First, go up, where you can again go left or right. The closest thing Aria of Sorrow has to the cross boomerang subweapon. Then, go right and into the next room. In addition, Gargoyles and Dead Crusaders are waiting for you here as well. He is a demon whose very gaze induces terror. Five times in this room, the platform will stop above a cross-looking symbol. Leave this room to your left. Leave the big room here through the door we originally found it via, the door at the top left of the room. I recommend not equipping it. Once you've done that, go back right, kill the Killer Mantle once more, then go right into the next room. 3.) The other is a rather annoying tree enemy named Dryad. Make sure to explore the entire room to add it all to your map, then go left into the next room. Down this corridor, you'll fight some simple Mermen and a Man-Eater as you head right. He can be annoying, but overall he isn't too difficult. Gaming Quiz / Castlevania: Aria of Sorrow Bosses Random Gaming or Mythology Quiz Can you pick the bosses from Castlevania: Aria of Sorrow? You have to do five sequences to break the wall at the end and gain access to the room to the right of this room. His weapons, initially, are his two fists. Appearances Primarily, you'll be facing off with the large devil enemy in the center of the room called the Arc Devil. This room is large, but nothing we haven't seen, so it doesn't merit more of a walkthrough for it. Weak but has good distance. Boss - Balore This guy looks like some giant dwarf of some sort. Jump up, and start traversing the platforms leading up and around the area. This room is full of Beam Skeletons, but they really shouldn't concern you as of now. Then, immediately jump to the door to your left, and go through that door as well, into another room. Fight the Caznaggos as you go rightward, and the Flame Demon as well. Keep slashing at the open eye (on the right side) to damage him continuously. First, go through the right exit out of this room, to the adjacent corridor. Go through to the next room to your right, which is a save room. Jump over the gap in which we just came up here in, and fight the Beam Skeleton, as well as another new enemy called a Skull Millione. VS Balore. ENEMY ; When playing Dawn of Sorrow, this troper noticed that in order to get most of the Souls in the game more powerful, you need to own more copies of it to use them at their full potential.. Bait and Switch Boss: The Giant Bat appears in Aria, only to be crushed by Balore. He can take a hell of a lot of damage, so practice patience. In Castlevania: Aria of Sorrow, Soma Cruz has been chosen as the next incarnation of the dark lord Dracula. When you get to the end of this corridor, go right into the next room. Climb up to the top of this room, fighting all of the foes, and once at the top, go right into the top corridor there. Drop down to the bottom, and this time, go right into the next room. Balore Get some hits on it and it will be destroyed. With that in hand, go back down to the previous room, the big room. Once you get to the end, go right into the adjacent room. This is our next objective. Kill any enemy you do come across as you go right, and ignore those gray figures walking around - they are simply background imagery.

. This time, go through the floor at the right side of the room to the area below. Slay the pesky enemies once more, and go left again, then left once more, and then left again to the room where we fought Legion. In this small room, contend with the Slimes as well as a Mandragora. However, Soma then proceeds to form a Magic Seal to encapsulate him. 4000: 16000: Arena: Big Golem: A man-like figure molded out of soil and animated by magic. 1 Overview 2 Gallery 3 Trivia Diverse weaponry of gigantic proportions decorate the walls of the Arena. Then go right to enter the castle's Underground Cemetery. When they are going up, cross over and grab the Rare Ring there, which increases luck and allows more rare items to appear from foes. Up here, jump left and kill the Mermen as you head left. In Aria of Sorrow, Soma's looks like a fur coat, but in Dawn of Sorrow, it's changed to a Ky Kiske-style trenchcoat. While this small room has nothing but a new enemy in it (a worm enemy called a Giant Worm), we still need to add it to our map. Go up to the top of this room, where you can go left or you can go right. Don't under-estimate them, they can be tricky. Go right to find a save room, where you can save your game and heal. Go right and fall further underwater, avoiding or killing the Needles as you go. Defeat Balore . Smash the right wall at the bottom of this ditch with your weapon to reveal a small room to the right of it. Fight the Killer Mantle, Werejaguar and pair of Red Minotaurs once more, and then go right again into the vertical corridor. Here, go left, but don't leave the room. To get there, from wherever you are, warp to the warp room that's in the castle's Inner Quarters. Balore's face is shown to have rotten on one side and being metal-bolted on the other. There's no real need to warp anywhere at all right now, but we've at least added this to our map for now. These quickly fly to the center of the room as soon as they notice his presence, coalescing into another, more powerful creature: the Giant Bat. From the setting, to the protagonist, to the voluminous soul acquisition system, IGA and his team outline the balancing act between pushing the series into new … Balore is weak against Piercing and Slashing attacks (both attributes being easily obtainable at this point of the game) and shouldn't pose much of a threat. Here, go left into the next room, and you'll run into a Super Potion. At the top of this place, head left into the next room. Back in this room, drop down, fighting or avoiding the various enemies. Then, go back left to the Beam Skeleton room. ... also if anyone is looking for basically a harder set for this game try out Aria of Sorrow Alter: 2 Jan 18:55 2021 : Platinado! Castlevania: Lords of Shadow - Mirror of Fate, Castlevania Requiem: Symphony of the Night/Rondo of Blood, Konami Collector's Series: Castlevania & Contra, Pachislot Akumajō Dracula: Lords of Shadow, Demon Castle Dracula: Curse of Darkness -Prelude to Revenge-, Akumajō Dracula: Akuma no Chi Chi no Akumu, The Devil Castle Dracula: The Battle of Old Castle, The Legend of Satanic Castle: The Vampire Hunters, Worlds of Power 4 - Castlevania II: Simon's Quest, NTT Pub Castlevania: Aria of Sorrow Official Guide, NTT Pub Castlevania: Akatsuki no Minuet Official Guide, Castlevania: Aria of Sorrow & Castlevania: Dawn of Sorrow Original Soundtrack, DoubleJump Books Dawn of Sorrow Official Strategy Guide, Konami Akumajō Dracula: Sōgetsu no Jūjika Official Guide, Castlevania: Portrait of Ruin Original Soundtrack, BradyGames Castlevania: Portrait of Ruin Official Strategy Guide, Konami Akumajō Dracula: Gallery of Labyrinth Official Guide,, Unleashes a devastating energy beam from one of his eyes, Smashes the player with his powerful fists. Go through this door into the next corridor. You get the Giant Bat soul anyway in the room after the boss room. Grab that, then go back to the previous room and this time go right and into the corridor there. Basically, you want to work your way through this room covered in water and whatnot to the door leading out of the room at the top left. How to Get the Strongest Weapon on Castlevania Aria of Sorrow. One is the Poison Worm, who is basically a weak worm (like the Giant Worm), but one that can poison you if he hits you. Then, head back right and drop through to the watery passage below. The first door that you come to below the save room to your left is your next target. Wait, maybe Death wasn't the hardest boss. You'll fight Mermen and Disc Armors along the way. Aria's exploration even has less freedom. Once that's gotten, go back left to the previous room, and fall all the way down the room, and through the floor back to the previous area. First go left into the small room there. Go left, fighting the same Ukobacks, Dryads and Poison Worms we fought earlier, then go left again, back to the Arc Demon room. These two interviews cover the conception and development of Castlevania: Aria of Sorrow, the third and final Castlevania game developed for Game Boy Advance and the second of six handheld titles helmed by former franchise stalwart Koji Igarashi. Balore. Full view of Castlevania: Aria of Sorrow - Balore. Noted as "a demon with a fear-inducing gaze", Balore is a fearsome enemy. Kill the Giant Worm to add him to the enemy appendix as well. Use the Giant Bat skill and fly through the hole in the ceiling to the area above. Then, go right into the next room. In here, slash at the elaborate looking candle there to get a new soul, the Giant Bat soul, which allows you to turn into a bat. To get to that door, take the various moving platforms up to that door, then go through it. Welcome to our collection of Castlevania: Aria of Sorrow, cheats, cheat codes, wallpapers and more for GBA .Visit our dedicated Castlevania: Aria of Sorrow message board to discuss this game with other members. It's probably not worth equipping however. You will soon learn the meaning of that. Make sure to see that before leaving this room. For now, we'll go left into the adjacent room. In here, as we did on our first trip through this area, kill the Nightmares, Unes and Giant Worms as you head right, and through to the next room. That's a lot to see here, and many enemies to fight - primarily, Tritons and Fish Heads. Origins Werewolf MP: 28/use Lights a flame where you stand. With that in hand, swim back to the surface after heading back left, fighting off the Needles and Fish Heads once more. Drop down to the bottom of this room, go left, and begin climbing once more on the left side of this room. With that in hand, we can't go any further left into the next room (as we're hindered by a pillar), so go back right, and then up to the previous big room. When you enter the boss chamber, Konami makes you cleverly think you're fighting a Vampire Bat. Go left through this next vacant room, and then left again to a vertical corridor with stained-glass windows in the background. In this corridor, head left. If you've been following the walkthrough up to this point, you should have Ancient Books 1 and 3 in your inventory already. Its dramatic appearance doesn't last long, however, as a giant hand suddenly comes out and crushes it instantly in a rain of blood, while a dreadful chuckle can be heard in the background. You'll run into some Unes and a Giant Worm in the middle of this corridor, followed by an unmounted Nightmare. Slay these pesky enemies and head all the way right, to the next room. There are three worm creatures that come from the ball who shoot lasers. Work your way further down this corridor. Once he's slain, go left into the adjacent room. At the top, you'll find Ancient Book 3. Fall down to the bottom of this corridor, killing or avoiding all of the familiar foes in your way. In the room to the right, await the spikes from the ceiling. Explore this room in its entirety, killing the Persephones and Lightning Dolls littering the area. Demon Once down, go left, where you'll fight an interesting new enemy called a Man-Eater. Warp to the left room directly before Collector (Head Hunter) boss battle. Basically, head left a few more screens. Make sure to avoid those statues again as well. Avoid it the best you can and keep slashing at his eye to damage the foe. This is probably the easiest of the Arena challenges (thankfully). Red orbs will appear in one of the four parts of the cross. It shouldn't be too big of a deal though, and hell, they are worth a lot of experience points as well. Use the Undine soul to stand on the water surface, and then double jump to the platform above, and then through the ceiling. Additionally, you'll have to face off with an Arc Demon at the end of this corridor. Go right, and into a boss lair. In this small corridor, go right and ignore or kill the Slimes in the room. Fairly annoying, but easy to avoid. In this small room, you will find a High Potion. ///// 8.Balore Weakness:None Tolerance:None Experience:16000 Description:Demon with a fear inducing gaze. When you come to a room at your right (and you can still go upwards further), quickly swing right. Drop down to the bottom here, and head right. This time, go through the floor at the bottom left of the room, and to the room below. Fight them both, and grab the Black Cloak they were guarding. As you get to the bottom of the large vertical corridor, fall down through the floor to get to a small room below. Ride it up to the very top and go left. Then, go right into the next room. This next room is a rather large space with a whole lot of enemy activity. In this large room, the objective is to climb up to the very top. It makes enemies drop money more often, but not worth wearing at the sacrifice of stats. Then go left into the next room. Not all that useful - don't equip it. With it, we can now go get the Ancient Book 2, and get a crapload of other stuff as well. バロール Barōru (Balor) They are difficult to avoid. Badass Spaniard: Soma Cruz, at least in the translated version. Go left through this room where we found Yoko earlier, then left to the door there. Slide to your right, and at the end of this small passage is a Mana Prism. Though, its sheer size is hardly the issue because the demon is usually embedded within a wall or stuffed between the floor and ceiling of a narrow castle chamber. 1200: 1000: Dance Hall: Chaos: Consists of Dracula's 3 souls. Nothing too crazy, nothing too in-depth. This room is watery and full of Killer Fish. The most recent interpretation shows severe damage to Balore's face (perhaps a remainder of his childhood incident), as well as a deathly gray color to his skin in Dawn of Sorrow onward rather than the normal, somewhat bronzed tone he had in Aria of Sorrow. Some of them are mounted by a ghost enemy, and some of them aren't. While Legion or Balore may be fought in either order, there is less true nonlinearity than in SotN. It's not hard, just watch the orbs and follow what they tell you to do. Warp to the room with Giant Bat soul candle, and Balore is considered to be still alive and can be fought. Balore: Demon with a fear inducing gaze. The player can also stand on Balore's fist to be at level with his face. The first thing we want to do in this room is go to the door in the northwest corner of the large room we're currently in. Look at your map and head to the warp room in the Arena. The only way to escape from this evil fate is … Work your way rightward until you come to a platform above the water that leads through the ceiling to the room above. When you finally get to the end of this corridor, you'll come to a ball and chain hanging from the ceiling. Go back right through the boss lair, and right again to the elevator. Balore is a demon most renown for its fear-inducing gaze.

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